Ayan Chavand.

Software Engineer × Game Developer × Musician

//Professional Experience

Game Development Instructor

Tutedude

Feb 2025 – Sept 2025

Designed and delivered Unity and Unreal Engine curricula with 100+ instructional videos. Built 12+ complete game projects demonstrating mechanics, physics, UI systems, and optimization techniques.

Game Development Intern

IDZ Digital

Jun 2024 – Sept 2024

Built 10+ hyper-casual mobile game prototypes using Godot and Unity. Designed reusable gameplay components and automated build pipelines, reducing iteration time by ~40% while collaborating closely with designers.

//Software Engineering

Systems programming, web apps, and native development.

In Progress
Sep 2025

OpenGL Renderer

OpenGL renderer built from scratch demonstrating a deep understanding of computer graphics and the graphics pipeline.

Systems & GraphicsC++OOPsOpenGL
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In Progress
2025

VIB – Terminal File Browser (TUI)

A fast, cross-platform, keyboard-driven terminal file manager for browsing local files and SMB network shares.

RustTUISystems ProgrammingCross-Platform
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Completed
2025

Finman – Personal Finance Manager

A personal finance management application that helps track transactions, manage budgets, and gain clarity over spending habits. Made using react and firebase.

JSData ManagementFirebase
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Completed
Jan 2024

DisCat

Android app built with Kotlin fetching cat and dog images from multiple APIs.

KotlinAndroidAPI
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//Game Development

Solo projects, game jam entries, and open-source engine contributions.

Completed
Aug 2025

Billy Protocol

2.5D puzzle platformer developed solo in 4 days for GMTK Game Jam 2025, ranked in the top 20%.

Unity3DC#Game JamPuzzle
Play / View
Completed
Jul 2024

K.O.

A first-person parkour game inspired by One Punch Man and early PlayStation games.

Unity3DC#First-PersonParkour
Play / View
Ongoing
2024 – Present

Godot Engine – Contributions

Featured on Godot's website for contributions in the Godot 4.3 release, including fixing editor and documentation issues, improving overall editor stability.

Godot EngineC++Open Source
Play / View

//Music Production

Under the alias EGOAWAY, I produce experimental Electronic music blending hyperpop, chiptune and fast paced drums

Debut Album

Singles

Profile

//About Me

Hi, I'm a final year Computer Science student with expertise in designing systems, more than writing code I enjoy architechting solutions and optimizing inefficiencies. I have experience across multiple tech stacks and disciplines, including full stack Web Development, game development and low level programming.

Most of my personal projects come from fixing a problem I face or see around me.

While programming is my strongest suit, I also enjoy exploring creative outlets such as music production and game development. I find that these activities complement my technical skills and allow me to express myself in different ways.